Meeting 3 -17/02/17

The progress from last week has been good; level design is heading in the right direction and looking good. Concept work is done now and we need to begin working on assets. Level designs are coming along and now we need to work on the demo level design.

James: Hopefully 3D models have been complete and will be able to start modelling the enemy designs. Decision needs to be made on whether to use 3D or not. Task IF not modelling, can begin considering the music and sound effects. Help with level layouts/designs.

Jade: will be working on Chase’s project this week.

Aimee: Continue narrative/script for game. Cut-scenes and first part of level. Story boards.

Charlie: Sprit backlogs, gantt charts, version history, level design continuation, parallax experimentation.

Rhian: Start to animate enemy designs, try different techniques and styles.


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