This morning Charlie called a meeting with the team as the unthinkable had happened. The game had been lost, Literally. The game save had disappeared and all of the unity work that had been completed was lost. This caused the whole team to go into panic and Charlie decided the best plan of action was to cut down the level sizes and remove most of my components from the game.
I then had to make a simplified version of the pause menu so it was easier to code by my team.