Conclusion and Analysis

This semester/project has actually gone really well for me and I’m extremely happy about my overall outcome.

I feel as though my timings and workflow have gone smoothly and I’ve managed to stay up to date almost continuously. Obviously there were some issues with personal deadlines and not receiving deliverables on time to be able to complete my work within my designated time frame, but luckily I was able to stay on track and work through it all as quickly as I could whilst still maintaining a high standard of work.

Overall I would say the team work proficiently together. there were a couple of set backs and a few times, as a team, we made mistakes but generally we worked well. whenever there was a problem someone else was able to come up with a solution. Individually everyone had their own strengths and weaknesses but combined we all helped support each-other.

As for my final outcomes for the game I have to say I’m really happy for myself. I had never made a Cut-scene before, let alone use Adobe After Effects and Premiere Pro but I think in the end it turned out well. I think if I could go back and change anything I would add more illustration and adjust the text to appear more realistic. UI wise I’m pretty happy with the results. The stamina bar is by far my favourite creation and although it was the most tedious it was also actually kinda fun to do.

This project, even with its ups and downs, has been one of my most successful whilst at University and it has given me a lot of confidence in myself when it comes to my work flow and style.

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Meeting 16 – 22/05/17

Meeting 16:

This morning Charlie called a meeting with the team as the unthinkable had happened. The game had been lost, Literally. The game save had disappeared and all of the unity work that had been completed was lost. This caused the whole team to go into panic and Charlie decided the best plan of action was to cut down the level sizes and remove most of my components from the game.

I then had to make a simplified version of the pause menu so it was easier to code by my team.

Pause menu.png

Meeting 15 – 19/05/17

Today was our last Friday team meeting before the deadline.

Everything is coming along really nicely. The level is built, the UI and in-game dialogue is complete and the final stretch is getting the game fully coded and working.

Our 2 goals set for the whole team are, update the shared blog with everyones work and make sure the game is fully working.

In-Game Dialogue – Edit

Colour code:

  • Blue ~ Triggers and timing.
  • Green ~ Character.
  • Red ~ character reaction (For dialogue box, i.e. happy, sad, ect.)

Section 1: Forest

Puzzle 1

(When Olga jumps on top of the log and Vasilisa can’t make it, triggers reaction)

(bored) Olga: “Whats the matter. Can’t you reach up here?”

(neutral) Vasilisa: “No… it’s ok, if (button) is pressed I can shrink down and walk through the log.”

(when player presses button to shrink triggers dialogue)

(Neutral) Olga: “I.. did not see that coming…”

(Happy) Vasilisa: *Happy humming*

Puzzle 2

(as Olga and Vasilisa approach the Boulder)

(Neutral) Vasilisa: “This is strange, how are we going to get past this?”

(Determined) Olga: “Don’t worry, I’ve got this. Press (Button) and I should be strong enough to activate this leaver.”

Puzzle 3:

(Olga and Vasilisa approach Ice wall)

(Sad) Vasilisa: “Oh… How are we going to get past this?”

(Determined) Olga: “I have an idea, hold (button) and I’ll break this wall down…”

(After wall breaks down)

(Determined) Olga: “Ha! That was easy…”

(Happy) Vasilisa: “Wow! That was amazing!”

Puzzle 4:

(reach overgrown area, cannot pass through)

(neutral) Vasilisa: “I think this is too overgrown to pass through…”

(Determined) Olga: “Ha! This is the easiest obstacle yet! It’s almost like it was made for me and my axes… press (button) and I’ll cut through it in no time.”

(Olga cuts through bushes to reveal tree stump blocking path)

(Neutral) Olga: “You can’t make it over that, can you?”

(Sad) Vasilisa: “No… I’m sorry.”

(Determined) Olga: “It’s alright, I’ve got an idea. I’ll lift you up and throw you over it by pressing (Button)”

(Scared) Vasilisa: “What! Nooo you can’t do that, it’s too scary.”

(Neutral) Olga: “You’ll be fine. Trust me.”

Adjustments…

There have been some adjustments made to the level design which I only found out about today. The log is no longer a pulling puzzle and a boulder puzzle has now been implemented. This means i need to revise the first part of my in-game script and adjust it to fit the new lay-out.

 

 

Puzzle 1

(When Olga jumps on top of the log and Vasilisa can’t make it, triggers reaction)

(bored) Olga: “Whats the matter. Can’t you reach up here?”

(neutral) Vasilisa: “No… it’s ok, if (button) is pressed I can shrink down and walk through the log.”

(when player presses button to shrink triggers dialogue)

(Neutral) Olga: “I.. did not see that coming…”

(Happy) Vasilisa: *Happy humming*

 

Puzzle 2

(as Olga and Vasilisa approach the Boulder)

(Neutral) Vasilisa: “This is strange, how are we gonna get past this?”

(Determined) Olga: “Don’t worry, I’ve got this. Press (Button) and I should be strong enough to activate this leaver.”

 

 

In-Game Dialogue

Colour code:

  • Blue ~ Triggers and timing.
  • Green ~ Character.
  • Red ~ character reaction (For dialogue box, i.e. happy, sad, ect.)

Section 1: Forest

Puzzle 1:

(As Olga and Vasilisa reach the frozen lake)

(neutral) Olga: “Hmm… I don’t think this lake is safe enough to walk over.”

(sad) Vasilisa: “Oh no, what are we going to do?”

(determined) Olga: “I’ve got this. If (button) is pressed I should be able to pull that log over it.”

(Once log is across the lake)

(determined) Olga: “alright! Now just to press (button) and we should be able to jump on top of the log.”

(When Olga jumps on top of the log and Vasilisa can’t make it, triggers reaction)

(bored) Olga: “Whats the matter. Can’t you reach up here?”

(neutral) Vasilisa: “No… it’s ok, if (button) is pressed I can shrink down and walk through the log.”

(when player presses button to shrink triggers dialogue)

(Neutral) Olga: “I.. did not see that coming…”

(Happy) Vasilisa: *Happy humming*

Puzzle 2:

(Olga and Vasilisa approach Ice wall)

(Sad) Vasilisa: “Oh… How are we going to get past this?”

(Determined) Olga: “I have an idea, hold (button) and I’ll break this wall down…”

(After wall breaks down)

(Determined) Olga: “Ha! That was easy…”

(Happy) Vasilisa: “Wow! That was amazing!”

Puzzle 3:

(reach overgrown area, cannot pass through)

(neutral) Vasilisa: “I think this is too overgrown to pass through…”

(Determined) Olga: “Ha! This is the easiest obstacle yet! It’s almost like it was made for me and my axes… press (button) and I’ll cut through it in no time.”

(Olga cuts through bushes to reveal tree stump blocking path)

(Neutral) Olga: “You can’t make it over that, can you?”

(Sad) Vasilisa: “No… I’m sorry.”

(Determined) Olga: “It’s alright, I’ve got an idea. I’ll lift you up and throw you over it by pressing (Button)”

(Scared) Vasilisa: “What! Nooo you can’t do that, it’s too scary.”

(Neutral) Olga: “You’ll be fine. Trust me.”

Section 2: Mining Town

Part 1:

(Olga and Vasilisa arrive at the mining village to find it frozen over and the people like statues, just like Olga found Otto.)

(Sad) Vasilisa: “What… what happened here? Why is everyone frozen?”

(Angry) Olga: “I don’t know. But we’re finding out as soon as we can. I need to know what… Who did this.”

(Sad) Vasilisa: “Olga? What’s wrong?”

(Angry) Olga: “Nothing. I’m fine. Let’s get moving, I don’t trust this place.”

Part 2:

(Whilst walking through another section of town)

(Neutral) Vasilisa: “why did we come here?”

(Neutral) Olga: “Because there was somewhere that would look after you, but now its gone.”

(Sad) Vasilisa: “but i want you to look after me Olga, you and Otto. You’re both so brave and strong.”

(Angry) Olga: “Look. There’s a reason we had to leave. Otto he had… he had been frozen solid… like the people of this town, and we need to find a way to fix him.”

(Sad) Vasilisa: “oh my, I’m so sorry Olga, I…”

(Bored) Olga: “That’s enough Vasilisa.”

Part 3:

(Whilst walking Olga and Vasilisa are confronted by the wizard king)

(Evil Laugh) Wizard King: “nyah-ahahaha so we meet at last precious little Vasilisa! It is I! Your greatest foe!”

(Neutral) Vasilisa: “who… who are you?”

(Fed up) Wizard king: “what.”

(Evil Laugh) Wizard king: “it is I! The all-mighty, all-powerful Wizard King who reins terror upon the land!”

(Neutral) Olga: “who?”

(Fed up) Wizard king: “really? The guy who decided a rumour about a magical little girl was enough reason to destroy a whole kingdom?”

(Scared) Vasilisa: “you! You’re the reason we had to leave my home! The reason I lost my parents…”

(Evil Laugh) Wizard King: “Nyah-hahahaha yes! It’s such a shame they disappeared, I wonder where they could have gone…”

(Bored) Olga: “wait… so you mean if you hadn’t of made her parents disappear, Otto would of never of found her and then he wouldn’t of been…”

(Smile) Wizard King: “Otto? Oh, you mean the blue haired fellow? yes such a shame he wouldn’t accept my offer… personally I thought it was a very fair deal. The girl in exchange for yours and his life, but no, sadly he had to resist and out up a fight.”

(Angry) Olga: “WHAT?! You’re the one who froze my brother?! Turn him back! Unfreeze him and you can have whatever you want, just bring him back!”

(Evil Laugh) Wizard King: “FOOLS! my powers can never be undone! once I freeze something it can never be unfrozen, that is why I am the great Wizard King! Nyeh-ehehe!”

(Scared) Vasilisa: “So… you mean all of these people… and Otto will never go back to normal?”

(Smile) Wizard King: “Correct little Vasilisa! Now if you would be a dear and come with me this can all end peacefully…”

(Angry) Olga: “Don’t go anywhere near him Vasilisa!”

(The ground gives away under Olga and Vasilisa’s feet, causing them the plummet into a abandoned mine shaft. The Wizard King remains where he is.)

(Fed Up) Wizard King: “…What.”

Section 3: Mine Shaft

Part 1:

(After Olga and Vasilisa land in the Mine Shaft)

(Angry) Olga: “We need to find a way out of here as quickly as possible. We are too vulnerable being trapped down here.”

(Neutral) Vasilisa: “R…Right.”

Part 2:

(Once Olga and Vasilisa activate the elevator.)

(Determined) Olga: “Alright! time to get out of here!”

(Happy) Vasilisa: “Yay! we did it!”

Planning of In-Game Dialogue

Once again I haven’t received what I needed to move on with my next task so I had to push my personal deadlines back again. I was hoping to have the in-game dialogue written out yesterday and then record all the voices today but due to not receiving any information until I happened to see a video which was posted to the group chat and some screenshots which were uploaded to the google drive, I decided to play a guessing game instead and write dialogue that will fit each scenario as best I can without 100% confirmation on level design.

The easiest way I can do this is to break down the game into the 3 sections and then those 3 sections in individual puzzles and exposition.

Section 1: Forest

The forest section acts as an introductory to the control system and the type of puzzles the player will be facing later on in the game. This allows the player to quickly learn each characters abilities and weaknesses whilst still keeping it organic.

Puzzles

forest

Puzzle 1:

Puzzle 1 will be an example of Olga’s strength and Vasilisa’s shrinking ability. Although this puzzle is extremely simply it will allow players to learn certain strengths and abilities about each character.

To get passed the frozen lake Olga must use her strength to pull the log over the frozen lake. This defines Olga as being strong and Vasilisa being weak. To then get past the log Olga must jump on top of it and Vasilisa must go through it. This informs the player that only Olga can jump and that Vasilisa has the ability to manipulate herself by shrinking.

When Vasilisa’s powers are revealed to the player, it will also be Olga’s first time witnessing it so she will have some form of reaction.

Puzzle 2:

Puzzle 2 introduces Olga’s charge attack. She can use it to smash through certain in objects, in this case an ice wall. Olga’s charge attack is her way of outlet for how shes feeling inside about Otto.

Once the Wall has fallen down, Olga and Vasilisa are free to walk past.

Puzzle 3:

third puzzle- broken tree.png

Puzzle 3 is when Olga’s axes are used. There is some shrubbery in the way so the player can get Olga to cut them down, making the area passable.

Once the area is cleared there is a tree stump which must be passed. Olga can jump it immediately but Vasilisa cannot pass it. To get over it Olga can pick up and throw Vasilisa over the top instead, allowing them both to pass.

 

Section 2: Mining Town

There are no puzzles within the Mining Town and is more of a “Exposition dump”. It introduces the Wizard King to Vasilisa and Olga, explains his motive to them, explains what happened to Otto and helps move the story forward.

Wizard King

The most important part of this section is conveying the Wizard King to the player. His personality, motives and powers. Although the Wizard King is the antagonist of the game I still want to make him slightly comical as he is a very over exaggerated character and his behavior is very over the top and vain.

I really want his reaction to Olga and Vasilisa falling down the hole to the mine shaft to be comical and I believe I’m going to use the little “nyah” I recorded along with the fed up face as that facial expression makes me chuckle.

Section 3: Mineshaft

Most of section 3 will be up to the player to work out for them self, with no direct help given for the actual puzzles themselves.

The only dialogue that will take place is random conversations between Olga and Vasilisa. Mainly discussing who the Wizard King is, what he meant and where they are now. A lot of dialogue now is mainly just exposition.

 

 

Olga Voice Recordings: In-Game

Like the Vasilisa script, I looked at the same sources to decide Olga’s dialogue. However, unlike Vasilisa’s Olga’s is much more generalised and is more written to fit her expressions rather than specific events or tasks.

“Ha” and “Alright!” match her determined expression, she makes a “Grunt” sound when angry, her neutral expression matches up with “What.” “huh” and “Uhhh…”, and lastly “Sigh” links to her bored expression. As Olga isn’t very vocal, most of her emotions are expressed using noises rather than spoken words.

Olga in-game script:

  • grunt
  • Huh
  • Ha
  • What.
  • Alright!
  • Sigh
  • Uhhh….